Tips for Live Presenters
Prior to your program day, be certain to prepare and practice presenting your material! The more familiar you are with your content, the better your program will be. Once in the studio, consider the following suggestions for speaking on camera and for movement/expression in the Resound environment.
Speaking on Camera
Auditory learners will be heavily reliant on the information that you convey verbally. Therefore, it is extremely important to apply the following guidelines for speaking on camera:
- Enunciate your words - It is important that you speak clearly and correctly. Participants need to hear your words, especially when they cannot ask you to clarify what you said.
- Speak at a moderate pace - Use a normal speaking pace, not too slow or too fast.
- Make sentences simple and concise - If you watch a TV news program, you will notice that the anchorperson speaks in short sound bites. It is easier for a participant to retain information if it is provided in these short sound bites.
- Change the inflection of your voice - Using a monotone voice is a sure-fire way to put your participants asleep. If you change the inflection of your voice, it draws your participants' attention back to you. A great way to highlight a key point is to raise your voice inflection at that point in your presentation.
- Consider your audience - Some comments may not be appropriate for everyone in your global audience. Do your best to avoid offending someone in your audience. Be tactful when using humor.
- SMILE! - If you worked in telemarketing sales before, you probably heard that your expression shows in your voice. By smiling, you are projecting a positive tone.
Movement and Expression
The studio set up and the Desktop's media player window will influence your body language on camera. The standard camera shot for a NACUBO program is a front shot from your lower-chest to the top of your head. A Presenter PC - to your left - enables you to push your program elements in conjunction with your presentation. Your participants will watch you in the Media Player window in the upper-left corner of the Resound Desktop. The following are guidelines for movement and expression in the NACUBO Studio:
- Make eye contact - Although you are not speaking with your participants face-to-face, you will be more effective if you appear to be speaking directly to them. You can achieve this by looking straight ahead at the camera in front of you.
- Emphasize key points by turning your head - You can emphasize key points on your slides, by turning your head to the left. In the NACUBO program, your participants will perceive that you are looking at the slides. So when you refer to your slides on the Presenter PC, it will look very natural to your participants.
- Avoid only using your eyes to look at your slides - You will look shifty-eyed if you are glancing at your slides. Turn your head when you need to reference your slides instead.
- Avoid looking down too often - Be familiar with your content so you will not need to look down at notes. Eye and head movement downward emphasizes your lack of comfort with the content.
- Stand in one place - A robotic camera will film your presentation. As a result, it is important to stand in one place. Your Studio Technician will set up the camera shot prior to encoding. If you shift your position, the resulting video will be off-center.
- Avoid shifting your weight on your feet - Shifting your weight on your feet results in your head moving up and down. This head movement is magnified by the close camera shot
- Avoid quick hand movements - Only use hand movement if it enhances a point. If you use your hands, make large and broad hand movements. Quick movement on camera appears choppy and is distracting for the participant.
- Try not to hit the microphone - If you move your hands, avoid hitting the microphone in order to prevent the resulting thud on your audio.
- SMILE! - Smiling is the surest way to win over an audience. It conveys a positive spirit for the program and makes participants more willing to join in.
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